shame about no rugal and no survival mode. 12 system is the best they made so far, and game balance/lack of infinites is great. So finally after countelss remakes and UM they finally decided to fucking REALLY go back to basics and release 12. 2003 was a good effort IMO but IX was broken shit with some awful tacked on boss whose head is clearly rugal's. In 2002, they knew the serie was a mess and they went supposedly "back to basics" only to copy and paste 10 years old sprites to SNES backgrounds. In 2001 they lost their shit completely and just threw whatever in the game. Man I dont know where to start to respond to this. And yeah, I *hope* it's the same good old KoF just like SFIV was old SF with a few tweaks and was awesome. If they can't do that, they should NOT release the game on console at all. I don't think SNK should even bother with a port if they can't commit to those 4 statements above.
They have to listen to the fans' feedback and patch the game quickly if there are serious problems They have to have more content (stages, game modes, etc.)
They have to fix the CPU difficulty and AI There can be no exceptions with these items: I can't be the only one that was unhappy with they way XII turned out. They would be wise to learn from the mistakes made with the console port of KOFXII, they would be foolish to repeat the fatal flaws that ruined the game last time. They absolutely have to put more effort into a console port if they choose to port this game. If they're going to port this game to console eventually I'll probably break down and buy it even though my anus is still pretty sore and inflamed over the port of KOFXII.īut they HAVE TO do it right this time. Go forth ye, and partake in its fruits.What team will have my boy Goro Daimon? I love that dude! This act of divine providence has been supplied by Mentil, who has toiled alone the previous six weeks in its glorious creation. Be warned that though the early part of your journey shall be substantially more tolerable, the coward’s path to overcoming the final obstacle has been closed off, necessitating mastery of one’s resources. Where once one could be laid low by basic human necessity, a more reasonable chance of subsistence has been provided. Here, equipment has been modified to be more sensible and useful, and foes should provide a reasonable challenge without instilling despair. Is that not enough?! But nay, there is more! If one so chooses, there is a separate path that leads to a less-arduous journey, with myriad nuisances tempered along the way. Refined clues should provide hope to the lost, as well. Some lesser visual abnormalities were vanquished, and journey’s end shall now be found to be more rewarding. Gone are the worries of being befuddled by that deceitful language ‘Engrish’, and its foul sister language ‘Typo’. Raise your head and fear no longer that sorry state of affairs, as an Improvement Hack has descended to ease your burdens. Have you ever attempted to experience the action-RPG Hydlide 3, or its Genesis port Super Hydlide? Perhaps you fell to the first enemy you encountered, before you’d even taken in your surroundings, or wondered why your vital properties were rapidly dwindling with nary a hint from the villagers? Now, the entire game has been fully translated, and ready for any prospective duelists to try their hand at the first Duel Monsters video game. Work then resumed, with a post on ’s Help Wanted subforum being made at the end of the month.īy October, a work-in-progress patch was released, and the script was translated. After dumping the majority of the text and translating most of the menus, he then did little until September. Work on the translation patch began in June of 2021, when Darrman, the hacker, wanted something he considered relatively easy to translate. It’s an interesting piece of history to look back on.
Still, it’s a game for the original Game Boy. The gameplay is simple: only two monsters have effects, the AI never uses magic cards, and traps simply do not exist.
Yu-Gi-Oh Duel Monsters is not the first video game tie-in to the franchise (that’s Monster Capsule: Breed and Battle for the Playstation), but it is the first game to feature an adaptation of the card game that would define the franchise. All of these enemies must fall in order to earn the three million dollars for tournament victory. Their motivations range from Yugi trying to save his grandfather’s soul to Keith exacting revenge for prior humiliation. Standing between you and Pegasus are fourteen other opponents, who all need to be defeated five times to progress. You’ve assembled a deck of Duel Monsters cards and boarded the boat to Duelist Kingdom, the biggest tournament around.